Job Title Software Engineer - 3D Graphics Location Redmond, WA Duration 6 months Duties Partner closely with the engineering and design teams to define and develop content in Unreal Engine 4 (UE4). Collaborate with other researchers and engineers across machine perception and sensing teams at evaluate and advance state-of-the-art ARVR systems. Work with the team to help design, setup, and run practical experiments related to large scale long-duration sensing and machine reasoning Skills Minimum Qualifications 4 years in C programming with strong coding and debugging skills. 2 years engineer experience working with Unreal Engine 4 on both level design and enginegame programming. In-depth knowledge of modern real-time rendering pipeline and GPU programming (DirectX, OpenGL, CUDA) Experience building real world system, including design, coding (C ) and evaluation (C Python) Interpersonal experience cross-group and cross-culture collaboration Preferred Qualifications Experience with deploying solutions to cloud (AWSAzure) and managing distributed compute jobs. Experience in cross platform graphics programming on both Linux and Windows. Experience in Computer Vision andor 3D geometry. Knowledge of offline rendering with ray tracing Education BS in Computer ScienceComputer Engineering or similar Associated topics: .net, develop, devops, java, matlab, perl, php, sde, software engineer, software programmer
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